Guardian Codex Forum Average ratng: 3,8/5 5415 votes

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Being a part of the oldest wargaming community on the net.If you are already a member then feel free to. You buy a blob of 20 and webway strike them in to make hordes and similar infantry evaporate the turn they come in.They're also very survivable with the celestial shield stratagem for a 4 and the weapon platforms to take extra wounds.This. Throw in Protect from a nearby Warlock and you've got 20 3 dudes up in your opponent's face.A Farseer casting Doom on their target makes them able to take down units they'd have no right to otherwise.And in Hail of Doom for AP-1 Shurikens-This message was edited 1 time. Last update was at 2019/12/18 21:54:15. In addition to the large units that everyone else has (rightly) suggested, I also make use of smaller units. They have a couple of different roles in my armies:1) Screen. This is the most common use.

Art books and OSTs are what should always be in CEs!But still, thank you for bringing a LE over to us at all. Master x master vita I’m very much looking forward to playing this game again.Do you have any info on the recently-announced Lightning Returns FFXIII Collector’s Edition for EU, also?

Deploy them on the flanks, rear, or in front of your main force in order to keep enemy assault units and deepstrikers away from your more valuable units. Spread them out the 2' maximum coherency, and don't be afraid to advance. The Shuriken Cannon is a good buy for this role, as it doesn't mind advancing.2) Objective camping.

Place them in your deployment zone and score points. Take a missile launcher for maximum range and the Starhawk stratagem. Starcannon are also pretty good, as they can threaten pretty much any target. Deploy the Guardians in cover.

For Guardian Codex on the iOS (iPhone/iPad), a GameFAQs message board topic titled 'Guardian Codex Reddit sub'. Codex Inner Orion Spur Xenological Guardian objects. Guardian Codex 1 reported 0 confirmed. Guardian Data Terminal. GitHub Issues tracker Discord Forum.

If the enemy shoots AP - weapons at you tank the hits on your weapon platform's 2+ save.3) Assault. While I don't recommend actually trying to kill anything in assault with your Guardians, they can assist your proper melee units. Use them to swarm around an enemy to keep it from falling back, or surround a transport to kill the guys inside. This is also a prime position for the Guardians to act as a screen (see above), protecting your good stuff from the enemy's counterpunch.Be wary of Space Marines. With their ridiculous new rules (and the general ridiculousness of 8th edition) any Space Marine unit can annihilate a 10-elf squad in one volley.

Try to get the jump on them, hanging at long range or out of LOS. Then advance forward and shoot to at least weaken their return fire.Many of the new Craftworld attributes boost Guardians. I'm just gonna say now regarding Assult, I was playing a 1000pt eldar vs eldar (I'm good old Iyanden and my friend was Sam han) we were both using a lot of guardians. I charged Yuriel into a block of 20 guardians. He lost 2 wounds to over watch, killed a good deal of them with a well placed grenade and his combat skills, then got swamped and killed in a single turn by sheer weight of numbers.

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With a 3+ to hit in assault and the whole -3ap on a 6 shooting ability, guardians can hold out pretty well. Its also worth noting that using guardians as a meat shield for a couple of heavy weapons (2 per 20 man squad) along with the celestial shield and the whole iyanden lose only 1 person to moral thing, they can make quite an effective eldar devastator squad. For quite low points, and can keep pumping out those shots for a long time. I'm just gonna say now regarding Assult, I was playing a 1000pt eldar vs eldar (I'm good old Iyanden and my friend was Sam han) we were both using a lot of guardians. I charged Yuriel into a block of 20 guardians. He lost 2 wounds to over watch, killed a good deal of them with a well placed grenade and his combat skills, then got swamped and killed in a single turn by sheer weight of numbers. With a 3+ to hit in assault and the whole -3ap on a 6 shooting ability, guardians can hold out pretty well.

Its also worth noting that using guardians as a meat shield for a couple of heavy weapons (2 per 20 man squad) along with the celestial shield and the whole iyanden lose only 1 person to moral thing, they can make quite an effective eldar devastator squad. For quite low points, and can keep pumping out those shots for a long time.I get where you are coming from but from that perspective; when you think about it that's 230pts for 2 heavy weapons. Maybe split into 2 squads for CP generating reasons I suppose.That is aaaaa lot of points if the rest of the unit will do nothing at all.For the points you can take:2 min squads of dark reapersor2 falconsor2 night spinners.This message was edited 1 time.

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​Square Enix has announced a new, free-to-play multiplayer mobile RPG, Guardian Codex, which will be available soon.The game promises a gripping storyline, along with console-quality 3D graphics, and an action-packed multiplayer battle system. Guardian Codex was created by the team behind the popular card battle games Guardian Cross and Deadman’s Cross, which together have had more than 8 million downloads worldwide.

As you might expect from the title, this new game also features the familiar Guardians from the series, yet in a new world.The story is set in 2030, with the world split between the Empire and Resistance forces (that sounds familiar!). Players must journey into a virtual world called the “Codex,” on a mission to find the legendary, and previously (wrongly) believed to be extinct Guardians.While there is no date yet for the game’s release, if you visit the you can sign up on the pre-registration page to receive various in-game rewards, such as the 4-star Banshee, or in-game coins that you can use for in-game lottery draws and to replenish stamina. Other rewards will be added the more people pre-register.Source: Square Enix.