This page has every game update for Stick Empires listed from the newest. New returning daily Empire Coin bonus. The Elemental Empire is now live. Please report any users who you suspect of hacking to support@stickempires.com. 2020-4-1 Welcome to the Stick Empires wiki! Here we strive to give up-to-date, valuable information all in source. Enjoy the wealth of resources. Predicted year for a new SE content update? 20 88 20 8 2020 10 Never 47 The poll was created at 21:49 on 22 December 2016, and so far 211.
Objective: Destroy the enemy statue before they destroy yours.Global commands:Attack (Forward Sword): Will send all offensive units at the enemy.Defend Shield: Your army will stand in front of your statue.Garrison (Backwards Sword): Will garrison all units in your base. Garrisoned units are healed of poison, and regain health What is Stick Empires?Stick Empires is real time strategy online game (RTS) that takes place in the world of Inamorta, a mysterious, ancient world full of war. Clashing nations battle for dominance as only the greatest empires will emerge from the rubble.Choose the Order, Chaos or Elemental Empire’s and play online against your friends. Customize your Empires items in the armory to personalize your armies. Once the match begins take total control of your Empire, from full tactical management of your units in battle to economic management.
Collect gold and mana to build units and unlock a massive selection of unique abilities and technologies located at various buildings within your castle walls. Buildings: Only one unit at a time can be trained per building type. Shadowrath - “Fixate”Effect: A passive ability. With each consecutive strike the Shadowrath perform on a target the damage increases up for 5 times.This ability does not require researching or activation as the unit already has it, and it's always toggled on.In a skirmish it may be tempting to run away because of the speed of the Shadowrath, but factor in the increasing damage and you may surprise the enemy at winning what may appear to be at first a losing battle.Use Shadowrath in combination with Meric’s to keep you healed as this ability benifits from the longevity of a fight. Ludog. Shadowrath - “Shinobi” Level 1Effect: Once you activate this ability the Shadowrath become cloaked and untargetable by attacks. The speed of the unit is slightly decreased and costs mana. The next attack out of Shinobi will do increased damage and inflict poisin on the enemy.Use this ability simply for scouting the enemy base.Verses Order use Shinobi to assassinate the Meric’s so your Poison can not be cured without them running home.Versus Chaos remember that Poison is automatically cured over time however still effective because they do not have the option of an instant cure.Use the speed of the Shadowrath for a hit and run to poisin the miners and escape.
Meric - “Cure”Effect: The Meric will cast a quick spell to cure a single poisoned unit at a time costing mana with each cure, once researched cure is always toggled on.Versus Order you can only be poisoned by Magikill’s “Poison Spray ability” and Shadowrath’s “Shinobi” so it may be best not to waste money researching this ability unless you suspect the enemy will have these units in play.Versus Chaos race this becomes an important ability that is worth researching early. Each of the Chaos Deads projectiles infect the enemy with poison and can be especially cumbersome without an instant cure.You can also cure yourself by garrisoning your units. Magikill “Electric Wall”Effect: A targetable powerful Wall of Electrictricity doing constant damage to anyone standing too close costing mana to perform.Use the wall for offensive or defensive purpose. But always try to target multiple units.Use this in combination with “Miner Wall” to bait the enemy into attacking your wall, then cast at the wall as the enemy is forced to bunch up while attacking.When facing another Electric wall try to get the Enemy to cast their spell then run and wait until the wall dissipates before re-engaging as the Spell has a long cooldown time and they have wasted their spell.
Miner - “Wall”Effect: After a short build time the Miner constructs a wall at a location you choose impassible by enemy. This costs gold to construct is limited to two and can not be built too close to statues.A great fall back shelter for your army which can buy you time to rebuild in a losing battle.Combined with Archidons and Castle Archers this makes things very tough for the enemy.Having a wall can protect your miners from fast moving units like Crawlers, Bombers and Ninjas from running past your army and destroying you’re Economy. “Natural Heal and Cure”Effect: All Chaos units benefit from a passive heal and cure rate over time. This does not require research or cost.Chaos units will benefit from small skirmish situations where the unit is able to survive and heal up.Chaos will benefit from auto curing during battle. However they can not instantly cure themselves so this can be also seen as a disadvantage in some cases as the Order have Monks that can instantly cure.Garrisoning units will still be the fastest way to heal and cure chaos units. Tower - “Tower Spawn 1 & 2”Effect: Spawn an uncontrolled ghostly unit from the center tower for no cost or population.This will break a stalemate against an over defensive opponent.Elemental Empire Units. Earth ElementalA cheap basic ground unit with a stun attack.
It can also transform into a miner. Water ElementalQuick support unit with mass heal and cure upon death. Also has ability to freeze an enemy into a block of ice.
Air ElementalA flying range unit that casts a powerful bolt of lighting on a single target. Fire ElementalA ranged ground unit that throws a ball of fire.