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Phantom Dust is a 2004 activity system computer game created and distributed by Microsoft Game Studiosand delivered and coordinated by Yukio Futatsugi (chief of Panzer Dragoon for Sega Saturn) for the Xbox console. The amusement was discharged in Japan on September 23, 2004 and in North America on March 15, 2005, authorized for discharge in the U.S. Phantom Dust (USA) Item Preview There Is No Preview Available For This Item. DOWNLOAD OPTIONS download 1 file. TORRENT download. Download 1 file. ZIP download. Download 5 Files download 5 Original. IN COLLECTIONS. XBox CD-ROM Collection. CD-ROM Software Collection.

North AmericanXbox,JapaneseXboxPhantom Dust is a game created for the from Tokyo and (also creator of ). Phantom Dust takes card based strategy and wraps it in action style gameplay similar to the.Yukio first pitched the game to Microsoft as a card battling video game much like with pictures of cards and a whole new card system. Microsoft rejected the idea because they thought that the game would not sell to the majority of Xbox owners. Yukio then reworked the format until he came up with a faster style of gameplay than what is traditionally found in. A game that involves equal amounts of planning, strategy, and twitch gameplay. Something that Microsoft would approve of.In spite of the fact that Tokyo was given the green light to create Phantom Dust decided to give Phantom Dust a Japan only release. October 2004 the game hit the streets.

Reviewed and gave it a 34 out of 40. Critics loved Phantom Dust's style of gameplay. Around January rumors started circulating that Majesco might pick up the title and give it the U.S.

The rumor turned out true. Phantom Dust Box artBefore its release in the states there was a significant amount of people importing the game that sparked the fan site. Since the game was mainly played by Japanese players this allowed English speaking players a way to get together and organize games through the online service in addition to translations of the Japanese text.

Along with Majesco's own website for Phantom Dust this continues to sustain a small and dedicated gaming community. As said by many people, Phantom Dust is a game in addition to being a title.Gameplay Gameplay in the Scenario mode revolves around going to the surface world to do missions. Regardless of the mission objective, whether it is to find a fellow human lost on the surface, or find a recipe for seafood gumbo, it invariably involves fighting one or more enemies. During the first two chapters, which are meant to serve as a sort of, you are forced to use premade 'arsenals' (a case that holds a set of skills you can use to fight and defend yourself against the enemy) which never run out of skills. After the tutorial is over, though, you are given a real arsenal and you can buy skills to customize it.At the beginning of a round four skills are randomly assigned to your controller buttons (X,Y,A,B) and displayed in your and three more spawn randomly at capsule points in your spawn area.

In the few seconds you have before the match starts you can hit the Back button to reshuffle the assigned skills but only once. Skills in capsule form can be picked up by pressing one of the four buttons at which point they will fill an empty button or overwrite whatever skill is assigned to that button. After a short time, around 15 seconds, another skill will spawn in its place randomly from your arsenal.

Legacy of kain defiance ps4. Using your four assigned skills it is your goal to do at least twenty damage to every opponent while they are trying to do the same to you or cause your opponent to use and pick up all of their 30 skills. After all 30 skills are picked up (or destroyed) the player will begin to lose one life every few seconds. Environment plays a big role in getting the advantage over your target. Matches can be won simply by using height and distance.Skills and Arsenals Skills and Arsenals can only be used by people who are called.Arsenal construction is one of the most involving parts of the game. An arsenal contains 30 slots, which are filled with skills and 'Aura Particles.'

Skills are abilities you use in your fight against the enemy(s). Aura particles raise your Level during the fight, which allow you to generate Aura. Aura is spent to use the skills you pull from your arsenal. The selection of skills is impressive; there are 374 skills to choose from (including the 74 skills that can only be obtained through Xbox Live matches) spanning 5 different 'schools': Psycho, Optical, Nature, Ki, and Faith.

Each arsenal can hold only a certain number of schools (1, 2, or 3), so you must be careful in choosing the skills for your arsenal. If this wasn't complicated enough, there are 6 different types of skills contained in each school: Attack, Defense, Erase, Status, Special, and Environment. Attack skills allow you to damage your target. Defense skills allow you to defend against skills used on you. Erase skills allow you to erase your target's (and sometimes, everybody's) skills, level, or even arsenal capsules.

Status skills affect you or your target's status, doing anything from raising your movement speed to making your enemy's attacks do less damage. Special skills have effects which do not fall in any other skill type.

Environment skills generate an Environment 'crystal,' which exerts a special effect on everybody until the crystal is removed by somebody, or somebody's erase skill. For more information on the skill types, please see:,. For a list of all the skills available in the game, please seeFor more information about Skills and their effects see: Gamemodes Single Player This is where the player is put into an underground city and a lot of the explanations for the Dust are found. There are that you must complete to beat the game.

These missions are triggered by talking with the inhabitants of the underground city. You travel to the surface during these mssions where you have psychic powers. After prolonged exposure the Dust will cause a person to lose their memory.

This is the reason why surface trips are limited to fifteen minute intervals.Xbox Live/System Link multiplayer Multiplayer is limited to a max of four players. The development team tried eight player matches but the gameplay became too hectic so the limit was decided. All players can talk to each other in the lobby and interestingly during the loading screen before a match.Gametypes There are three gametypes that you can play through and that you can choose from. Battle RoyaleBattle Royale puts you against 1 - 3 players. It's every person for themselves in this gametype.

One on OneA very simple gametype that can lend itself to 'dirty' tactics. It's not uncommon for disadvantaged players to run and hide to cause a draw. Tag TeamA gametype where team A is set against team B.

Teams are decided in the lobby by each player. You can play normal 2 on 2 or, if you think your tough enough, 3 on 1. Teams can not hear each other in the match although there is one skill that allows you to eavsedrop on the other team. There is also a few skills that are geared toward this gamemode.Caution: Due to how teams are decided, picked by each player, it is possible for a player to switch teams and the to the game. This will create a 3 on 1 match that even the best Phantom Dust players will need the best of luck to win. Currently there are people on Live that are doing this on purpose for the easy win.

If you are not playing with friends, like through, keep an eye out for a player to switch teams. If you are quick enough you can switch teams and the host cannot launch the game.Rule Variations Rules allow for modification of the above gametypes through preset subtle and not so subtle changes. Standard BattleThe name says it all. 20 life, 15 minutes.

Wins here count towards your rating and win count that gets the rare Live skills. AnteSame as Standard Battle above but one skill is taken from the loser's arsenal. With rare online skills this rule is very risky. Counts towards rating.

QuickSame as Standard Battle except players are given use of a random arsenal. Great for new players although it counts towards your rating. PunyLevel is limited to a max of five and max life of ten. Does not count towards rating. HeavyPlayers start with level 5 and 40 life.

Levels can not be reduced below 5 so skills that lower level as a addition cost to a skill can be heavily abused here. Does not count towards rating. Special EnvironmentThe only difference from this and other variations is tha at the start of the match a random Environment Skill is in effect.

Phantom dust game

Every minute another randome skill replaces the last. Any skill that destroys ENV's destroy the current one in place and it is immediately replaced by another random ENV skill. Single SchoolOnly one school arsenals are allowed.

HighlanderIn Highlander there is the saying 'there can only be one'. Well, in this variation arsenals with only one of each skills are allow excluding Aura of course. Puny OnlySkills that cost more than 3 or X are not allowed in this variation. Heavy OnlySkills that cost less than 3 or X are not allowed in this variation. KO BattleA faster variation where each player has a cap of 5 life and the match lasts for three minutes. Once you die you. The person with the most kills win.

Much like in games. Annihilate the Odd OneIn this variation it's 3 vs 1.

The being the lone fighter. The host is given 40 life while the other 3 players are given 10 life.Playable and Non-Playable characters Human Characters.!.!.!.!.!.!.!.!.!.!.!Monster Characters.!.!.!.!.!.!.!.!.!.!.!.! - denotes playable character on and (Monster characters are accessed by holding both triggers in the character selection screen)Maneuvers In addition to just being able to run around, capture capsules, and cast skills you can also use your character's special mobility/evasive maneuver. Characters can jump, cartwheel, or tumble.

Jumping allows you to get on top of small structures, and jump fences, etc. It is also very easy to avoid Hole and Crawl type attacks with this maneuver.

Tumbling rolls your character in the direction they are facing. It has no recovery time allowing you to gain ground on fleeing opponents as well as dodge shell, arc, rain, and other attack types much more easily than jumping, but it is harder to dodge Hole or Crawl type attacks. Cartwheeling is similar to tumbling in that it rolls your character in the direction they are facing. It is more sudden, making it easier to dodge attacks, but you must recover after using it, making it useless for dodging quickly repeated attacks, or chasing opponents.Each character's move is predefined, and cannot be changed.

You can also select special characters or monsters in multiplayer mode by holding down both shoulder buttons when you select a character. These characters may have strange maneuvers that are not like the ones listed above.Story.

Main article:Phantom Dust begins with a surface expedition over a decayed landscape. Two pods are found containing two men in an unconscious state in the center of a huge crater, the two men are Edgar and the Protagonist (called the Protagonist because his name can vary depending upon the choice of the player). Having both been exposed to the Dust for a prolonged amount of time they can not remember much of anything. The Protagonist and Edgar set out on a quest to answer many of the questions they have. What happened to make earth such a desolate place with cites in ruins all over the planet? Where did the Dust come from?

Why does the Dust give them psychic powers? Furthermore, why does the Dust cause memory loss? In regards to Edgar, who is this woman in the locket around his neck and why does he keep dreaming of her? Why does everyone have a vague recollection of this place they only know of as the 'Ruins' but have no idea where it is?External links.

Phantom Dust got a new update and Microsoft would like to thank everyone who gave the Phantom Dust team feedback! The community has been incredibly helpful in tracking down some of the issues they ended up fixing. They’ve been listening closely and the features they added were based on that feedback.

Update 1.1 Notes

Feature Additions:

  • Windows 10 Keyboard/Mouse Remapping and Customization – Added the ability to customize the keyboard and mouse controls
  • Windows 10 Display Options – A number of display customizations were added
    • Additional Resolution Options
    • Full Screen Toggle in Menu (Alt + Enter still works as well)
    • V-sync
  • Loading Screen Hold – Gives the option to delay proceeding from the loading screen into gameplay on button press. This allows players to see the tips and text on loading screens
  • Ping Gauge – An indicator in multiplayer lobbies showing the latency of each player
  • High Resolution Skill Previews – Skill previews in Arsenal edit mode are higher resolution

Fixes:

  • Fixed a bug on PC where the title fails to launch when the default audio playback device is set to sample above 48,000hz
  • Fixed a UI bug where “Gravity Mine” duration is not shown in its description text
  • Fixed a multiplayer bug where a user cannot create a new game session as prompted after failing to join a lobby via Quick Match
  • Fixed a UI bug where the title appears to crash to the Xbox Home screen when launching the title with no signed in user and dismissing the sign-in prompts
  • Fixed a Scenario Mode bug where skipping the “And Now to the Future” mission did not show final cinematics or credits
  • Fixed a multiplayer matchmaking bug where the title crashes to the Xbox Home screen following a local network disconnect while searching for an online match
  • Fixed a controller bug where the title stops responding to input after controller disconnect while no user is signed in
  • Fixed a multiplayer matchmaking bug where users fail to join a lobby through OptiMatch when the session list is left open and the number of users in that lobby changes
  • Fixed a multiplayer bug where players in a suspended state remain in the lobby after a game session ends which prevents new players from joining
  • Fixed a multiplayer matchmaking bug where lobbies set to Private become public after one person joins
  • Additional bug fixes